﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Input;
using TileEngine.items.tiles.ores;
using TileEngine.tiles.material;

namespace TileEngine.items.tiles.material
{
    class CobaltItem:DefaultOre
    {
        public CobaltItem()
        {
        }
        public CobaltItem(Vector2 location)
        {
            this.location = location;
            velocity = getRandomVelocity();
        }
        public override Texture2D getTexture()
        {
            return Textures.cobaltItem;
        }
        public override int getStackMax()
        {
            return 50;
        }
        public override string[] getInfo()
        {
            return new string[] { "Cobalt Ore" };
        }
        public override Type getTile()
        {
            return typeof(Cobalt);
        }
    }
}
